A 1950s housewife living with her husband in a utopian experimental community begins to worry that his glamorous company could be hiding disturbing secrets.
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When the manager of an old-school bowling alley discovers the owner's plans to sell, saving Winky's World means pulling himself out of the gutter, too.
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A scientific research team investigates and documents the supernatural phenomena surrounding the disappearance of a cattle ranchers 10 year old son. Inspired by true events that shocked the paranormal community around the world.
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A scientific research team investigates and documents the supernatural phenomena surrounding the disappearance of a cattle ranchers 10 year old son. Inspired by true events that shocked the paranormal community around the world.
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Eddie Garrett agrees to watch a duffel bag for an acquaintance who is heading to prison. When he discovers cash in the bag, he's unable to resist the temptation and winds up deeply in debt. When the prison release is shortened, Eddie suddenly has a small window of time to win all the money back.
Voss is a gamer who is unemployed and looking for work. When a management position opens up at a gaming company, he interviews but lacks evidence of leadership abilities necessary to land the job. Given a week to prove himself, Voss does the only thing rational adult would do; create a Utopian society for gamers. Voss convinces his gaming guild to follow him into the mountains and has Marsha, his best friend, document his abilities. However things get complicated when Shadow Hawk, his gaming nemesis, arrives to over throw Voss' kingdom.